Monster Cards

 Monster Cards "Monster cards are the basic principle of the entire game! Build your deck from around them!"

Each deck requires exactly 15 monster cards



Monster cards are how the whole game works. They are what should be added in a deck first, and then built off of when making the rest of the deck. They are like the skeleton of the deck, very important!



Monster cards have many essential parts that make them unique, and dynamic play wise from each other.

Every Monster has an HP bar. While it is called an HP bar, it is actually just a number followed by 'HP'

Every Monster has an HP count that is a multiple of 10. The lowest base HP for a card is 10, while the highest is 650.

Every Monster also has attacks. Not all of the attacks however, deal damage. Damage is also in increments of 10. Thus meaning the lowest possible damage is 0, which isn't rendered in as damage. The lowest possible rendered damage is 5.

Some Monsters can bring back dead cards, some also can give status effects through an attack. Some even have special powers, like runes, that make them very unique when on the field.

Monster cards, like most other cards, take a phase to put onto the field. They may not attack two times in a row.

If you have no more Monsters in your hand, shuffle your entire hand back into your deck, and re-hand yourself with 7 cards, and continue until you have 3 or more Monsters in your hand.

Monsters, like all other cards, will go on the top of their player's discard pile when they die.

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